;--------------------------------------
; Define FactId Constants
;--------------------------------------
(defconst game-time 0)
(defconst population-cap 1)
(defconst population-headroom 2)
(defconst housing-headroom 3)
(defconst idle-farm-count 4)
(defconst food-amount 5)
(defconst wood-amount 6)
(defconst stone-amount 7)
(defconst gold-amount 8)
(defconst escrow-amount 9)
(defconst commodity-buying-price 10)
(defconst commodity-selling-price 11)
(defconst dropsite-min-distance 12)
(defconst soldier-count 13)
(defconst attack-soldier-count 14)
(defconst defend-soldier-count 15)
(defconst warboat-count 16)
(defconst attack-warboat-count 17)
(defconst defend-warboat-count 18)
(defconst current-age 19)					;any
(defconst current-score 20)					;any
(defconst civilization 21)					;any
(defconst player-number 22)					;any
(defconst player-in-game 23)				;any
(defconst unit-count 24)					;any
(defconst unit-type-count 25)				;any
(defconst unit-type-count-total 26)
(defconst building-count 27)				;any
(defconst building-type-count 28)			;any
(defconst building-type-count-total 29)
(defconst population 30)					;any
(defconst military-population 31)			;any
(defconst civilian-population 32)			;any
(defconst random-number 33)
(defconst resource-amount 34)				;any
(defconst player-distance 35)				;any
(defconst allied-goal 36)					;any
(defconst allied-sn 37)						;any
(defconst resource-percent 38)				;any
(defconst enemy-buildings-in-town 39)
(defconst enemy-units-in-town 40)
(defconst enemy-villagers-in-town 41)
(defconst players-in-game 42)
(defconst defender-count 43)
(defconst building-type-in-town 44)
(defconst unit-type-in-town 45)
(defconst villager-type-in-town 46)
(defconst gaia-type-count 47)
(defconst gaia-type-count-total 48)
(defconst cc-gaia-type-count 49)
(defconst current-age-time 50)				;any
(defconst timer-status 51)
(defconst players-tribute 52)				;any
(defconst players-tribute-memory 53)			;any

;--------------------------------------
; Define ObjectId Constants
;--------------------------------------
(defconst flare 274)
(defconst villager-class 904)
(defconst building-class 903)
(defconst ocean-fish-class 905)
(defconst shore-fish-class 933)
(defconst farm-class 949)
(defconst tower-class 952)
(defconst wall-class 927)
(defconst gate-class 939)
(defconst king-class 959)
(defconst livestock-class 958)
(defconst infantry-class 906)
(defconst archery-class 900)
(defconst archery-cannon-class 944)
(defconst cavalry-class 912)
(defconst cavalry-archer-class 936)
(defconst cavalry-cannon-class 923)
(defconst monastery-class 918)
(defconst siege-weapon-class 913)
(defconst scorpion-class 955)
(defconst packed-trebuchet-class 951)
(defconst unpacked-trebuchet-class 954)
(defconst petard-class 935)
(defconst warship-class 922)
(defconst all-units-class -1)

;--------------------------------------
; Define FoundationId Constants
;--------------------------------------
(defconst town-center-foundation 621)
(defconst gate-ascending 487)
(defconst gate-ascending-closed 64)
(defconst gate-ascending-open 78)
(defconst gate-descending 490)
(defconst gate-descending-closed 88)
(defconst gate-descending-open 99)
(defconst gate-horizontal 665)
(defconst gate-horizontal-closed 659)
(defconst gate-horizontal-open 661)
(defconst gate-vertical 673)
(defconst gate-vertical-closed 667)
(defconst gate-vertical-open 669)

;--------------------------------------
; Define ResearchState Constants
;--------------------------------------
(defconst research-unavailable 0)
(defconst research-available 1)
(defconst research-pending 2)
(defconst research-complete 3)

;--------------------------------------
; Define TimerState Constants
;--------------------------------------
(defconst timer-disabled 0)
(defconst timer-triggered 1)
(defconst timer-running 2)

;--------------------------------------
; Define GroupType Constants
;--------------------------------------
(defconst group-type-land-attack 100)
(defconst group-type-land-explore 101)
(defconst group-type-land-trade 109)
(defconst group-type-water-attack 102)
(defconst group-type-water-explore 103)
(defconst group-type-water-trade 106)
(defconst group-type-transport-ship 104)
(defconst group-type-fishing-ship 105)
(defconst group-type-forward-builder 107)
(defconst group-type-monk 108)

;--------------------------------------
; Define IdleType Constants
;--------------------------------------
(defconst idle-type-villager 0)
(defconst idle-type-trade-cart 1)
(defconst idle-type-fishing-ship 2)
(defconst idle-type-trade-cog 3)

;--------------------------------------
; Define AttackStance Constants
;--------------------------------------
(defconst stance-aggressive 0)
(defconst stance-defensive 1)
(defconst stance-stand-ground 2)
(defconst stance-no-attack 3)

;--------------------------------------
; Define ResourceAmount Constants
;--------------------------------------
(defconst amount-food 0)
(defconst amount-wood 1)
(defconst amount-stone 2)
(defconst amount-gold 3)
(defconst amount-population-cap 4)
(defconst amount-religion 5)
(defconst amount-current-age 6)
(defconst amount-relics 7)
(defconst amount-trade-bonus 8)
(defconst amount-trade-goods 9)
(defconst amount-trade-production 10)
(defconst amount-population 11)
(defconst amount-decay 12)
(defconst amount-discovery 13)
(defconst amount-ruins 14)
(defconst amount-meat 15)
(defconst amount-berries 16)
(defconst amount-fish 17)
(defconst amount-kills 20)
(defconst amount-research-count 21)
(defconst amount-exploration 22)
(defconst amount-convert-priest 27)
(defconst amount-convert-building 28)
(defconst amount-building-limit 30)
(defconst amount-food-limit 31)
(defconst amount-unit-limit 32)
(defconst amount-maintenance 33)
(defconst amount-faith 34)
(defconst amount-faith-recharge-rate 35)
(defconst amount-farm-food 36)
(defconst amount-civilian-population 37)
(defconst amount-all-techs-achieved 39)
(defconst amount-military-population 40)
(defconst amount-conversions 41)
(defconst amount-wonder 42)
(defconst amount-razings 43)
(defconst amount-kill-ratio 44)
(defconst amount-player-killed 45)
(defconst amount-tribute-inefficiency 46)
(defconst amount-gold-bonus 47)
(defconst amount-town-center-unavailable 48)
(defconst amount-gold-counter 49)
(defconst amount-writing 50)
(defconst amount-monasteries 52)
(defconst amount-tribute 53)
(defconst amount-hold-ruins 54)
(defconst amount-hold-relics 55)
(defconst amount-ore 56)
(defconst amount-captured-unit 57)
(defconst amount-trade-good-quality 59)
(defconst amount-trade-market-level 60)
(defconst amount-formations 61)
(defconst amount-building-housing-rate 62)
(defconst amount-gather-tax-rate 63)
(defconst amount-gather-accumulator 64)
(defconst amount-salvage-decay-rate 65)
(defconst amount-allow-formations 66)
(defconst amount-can-convert 67)
(defconst amount-player1-kills 69)
(defconst amount-player2-kills 70)
(defconst amount-player3-kills 71)
(defconst amount-player4-kills 72)
(defconst amount-player5-kills 73)
(defconst amount-player6-kills 74)
(defconst amount-player7-kills 75)
(defconst amount-player8-kills 76)
(defconst amount-convert-resistance 77)
(defconst amount-trade-vig-rate 78)
(defconst amount-stone-bonus 79)
(defconst amount-queued-count 80)
(defconst amount-training-count 81)
(defconst amount-raider 82)
(defconst amount-boarding-recharge-rate 83)
(defconst amount-starting-villagers 84)
(defconst amount-research-cost-mod 85)
(defconst amount-research-time-mod 86)
(defconst amount-convert-boats 87)
(defconst amount-fish-trap-food 88)
(defconst amount-heal-rate-modifier 89)
(defconst amount-heal-range 90)
(defconst amount-starting-food 91)
(defconst amount-starting-wood 92)
(defconst amount-starting-stone 93)
(defconst amount-starting-gold 94)
(defconst amount-raider-ability 95)
(defconst amount-berserker-heal-timer 96)
(defconst amount-dominant-sheep-control 97)
(defconst amount-object-cost-summation 98)
(defconst amount-research-cost-summation 99)
(defconst amount-relic-income-summation 100)
(defconst amount-trade-income-summation 101)
(defconst amount-player1-tribute 102)
(defconst amount-player2-tribute 103)
(defconst amount-player3-tribute 104)
(defconst amount-player4-tribute 105)
(defconst amount-player5-tribute 106)
(defconst amount-player6-tribute 107)
(defconst amount-player7-tribute 108)
(defconst amount-player8-tribute 109)
(defconst amount-player1-kill-value 110)
(defconst amount-player2-kill-value 111)
(defconst amount-player3-kill-value 112)
(defconst amount-player4-kill-value 113)
(defconst amount-player5-kill-value 114)
(defconst amount-player6-kill-value 115)
(defconst amount-player7-kill-value 116)
(defconst amount-player8-kill-value 117)
(defconst amount-player1-razings 118)
(defconst amount-player2-razings 119)
(defconst amount-player3-razings 120)
(defconst amount-player4-razings 121)
(defconst amount-player5-razings 122)
(defconst amount-player6-razings 123)
(defconst amount-player7-razings 124)
(defconst amount-player8-razings 125)
(defconst amount-player1-razing-value 126)
(defconst amount-player2-razing-value 127)
(defconst amount-player3-razing-value 128)
(defconst amount-player4-razing-value 129)
(defconst amount-player5-razing-value 130)
(defconst amount-player6-razing-value 131)
(defconst amount-player7-razing-value 132)
(defconst amount-player8-razing-value 133)
(defconst amount-castle 134)
(defconst amount-kills-by-player1 136)
(defconst amount-kills-by-player2 137)
(defconst amount-kills-by-player3 138)
(defconst amount-kills-by-player4 139)
(defconst amount-kills-by-player5 140)
(defconst amount-kills-by-player6 141)
(defconst amount-kills-by-player7 142)
(defconst amount-kills-by-player8 143)
(defconst amount-razings-by-player1 144)
(defconst amount-razings-by-player2 145)
(defconst amount-razings-by-player3 146)
(defconst amount-razings-by-player4 147)
(defconst amount-razings-by-player5 148)
(defconst amount-razings-by-player6 149)
(defconst amount-razings-by-player7 150)
(defconst amount-razings-by-player8 151)
(defconst amount-value-killed-by-others 152)
(defconst amount-value-razed-by-others 153)
(defconst amount-killed-by-others 154)
(defconst amount-razed-by-others 155)
(defconst amount-tribute-from-player1 156)
(defconst amount-tribute-from-player2 157)
(defconst amount-tribute-from-player3 158)
(defconst amount-tribute-from-player4 159)
(defconst amount-tribute-from-player5 160)
(defconst amount-tribute-from-player6 161)
(defconst amount-tribute-from-player7 162)
(defconst amount-tribute-from-player8 163)
(defconst amount-value-current-units 164)
(defconst amount-value-current-buildings 165)
(defconst amount-food-total 166)
(defconst amount-wood-total 167)
(defconst amount-stone-total 168)
(defconst amount-gold-total 169)
(defconst amount-total-value-of-kills 170)
(defconst amount-total-tribute-received 171)
(defconst amount-total-value-of-razings 172)
(defconst amount-total-castles-built 173)
(defconst amount-total-wonders-built 174)
(defconst amount-tribute-score 175)
(defconst amount-convert-min-adj 176)
(defconst amount-convert-max-adj 177)
(defconst amount-convert-resist-min-adj 178)
(defconst amount-convert-resist-max-adj 179)
(defconst amount-convert-building-min 180)
(defconst amount-convert-building-max 181)
(defconst amount-convert-building-chance 182)
(defconst amount-spies 183)
(defconst amount-value-wonders-castles 184)
(defconst amount-food-score 185)
(defconst amount-wood-score 186)
(defconst amount-stone-score 187)
(defconst amount-gold-score 188)
(defconst amount-wood-bonus 189)
(defconst amount-food-bonus 190)
(defconst amount-relic-rate 191)
(defconst amount-heresy 192)
(defconst amount-theocracy 193)
(defconst amount-crenellations 194)
(defconst amount-construction-rate-mod 195)
(defconst amount-hun-wonder-bonus 196)
(defconst amount-spies-discount 197)
(defconst amount-unused-0 220)
(defconst amount-unused-1 221)
(defconst amount-unused-2 222)
(defconst amount-unused-3 223)
(defconst amount-unused-4 224)

;--------------------------------------
; Unused ResourceAmount Constants
;--------------------------------------
;(defconst amount-houses 51)
;(defconst amount-hit-points-killed 68)
;(defconst amount-hit-points-razings 135)

;--------------------------------------
; Define ProjectileType Constants
;--------------------------------------
(defconst projectile-town-center 0)
(defconst projectile-castle 1)
(defconst projectile-watch-tower 2)
(defconst projectile-bombard-tower 3)
(defconst projectile-ship 4)
(defconst projectile-siege 5)
(defconst projectile-fortification 6)
(defconst projectile-any 7)

;--------------------------------------
; Define EscrowState Constants
;--------------------------------------
(defconst with-escrow 0)
(defconst without-escrow 1)

;--------------------------------------
; Define ExploredState Constants
;--------------------------------------
(defconst explored-no 0)
(defconst explored-yes 128)					;point has been seen in the past
(defconst explored-active 15)				;point is currently visible by an object

;--------------------------------------
; Define PlacementType Constants
;--------------------------------------
(defconst place-normal 0)
(defconst place-forward 1)
(defconst place-control 2)
(defconst place-point 3)

;--------------------------------------
; Define PriorityType Constants
;--------------------------------------
(defconst priority-offense 0)
(defconst priority-defense 1)

;--------------------------------------
; Define PositionType Constants
;--------------------------------------
(defconst position-center 0)
(defconst position-opposite 1)
(defconst position-corner 2)
(defconst position-enemy 3)
(defconst position-border 4)
(defconst position-mirror 5)
(defconst position-flank 6)
(defconst position-zero 7)
(defconst position-map-size 8)
(defconst position-self 9)
(defconst position-target 10)
(defconst position-focus 11)
(defconst position-object 12)
(defconst position-point 13)

;--------------------------------------
; Define SearchSource Constants
;--------------------------------------
(defconst search-local 1)
(defconst search-remote 2)

;--------------------------------------
; Define ObjectList Constants
;--------------------------------------
(defconst list-active 0)
(defconst list-inactive 1)

;--------------------------------------
; Define ObjectStatus Constants
;--------------------------------------
(defconst status-pending 0)
(defconst status-ready 2)
(defconst status-resource 3)
(defconst status-down 4)
(defconst status-gather 5)

;--------------------------------------
; Define SearchOrder Constants
;--------------------------------------
(defconst search-order-none 0)
(defconst search-order-asc 1)
(defconst search-order-desc 2)

;--------------------------------------
; Define GuardFlag Constants
;--------------------------------------
(defconst guard-flag-victory 1)
(defconst guard-flag-resource 2)
(defconst guard-flag-inverse 4)

;--------------------------------------
; Define ProgressType Constants
;--------------------------------------
(defconst progress-type-train 102)
(defconst progress-type-research 103)

;--------------------------------------
; Define TargetAction Constants
;--------------------------------------
(defconst action-default 0)	;target-point -> action-move
(defconst action-move 1)	;target-point + target-objects
(defconst action-patrol 2)	;target-point + target-objects
(defconst action-guard 3)	;target-point -> action-move
(defconst action-follow 4)	;target-point -> action-move
(defconst action-stop 5)	;target-point + target-objects
(defconst action-ground 6)	;target-point + target-objects
(defconst action-garrison 7)	;target-point -> action-move
(defconst action-delete 8)	;target-point + target-objects
(defconst action-unload 9)	;target-objects -> action-none
(defconst action-train 10)	;target-objects -> action-none
(defconst action-gather 11)	;target-point + target-objects
(defconst action-lock 12)	;target-objects -> action-none
(defconst action-work 13)	;target-objects -> action-none
(defconst action-ungarrison 14)	;target-objects -> action-none
(defconst action-drop-relic 15)	;target-objects -> action-none
(defconst action-pack 16)	;target-objects -> action-none
(defconst action-unpack 17)	;target-objects -> action-none
(defconst action-none 18)	;target-point + target-objects

; action-unload: buildings ungarrison to gather point, siege (913) eject in-place, transports to target-point
; action-ungarrison: selected units from inside an object are ungarrisoned
; action-gather: set gather point (for buildings only)
; action-work: send villagers back to work

; action-train: (up-target-point inGoalEscrowState action-train typeOp inOpTypeId)
; inGoalEscrowState must be either 0 for without-escrow or an extended goal from 41-510

;--------------------------------------
; Define Formation Constants
;--------------------------------------
(defconst formation-line 2)
(defconst formation-box 4)
(defconst formation-stagger 7)
(defconst formation-flank 8)

;--------------------------------------
; Define CmdId Constants
;--------------------------------------
(defconst cmdid-flag 0)
(defconst cmdid-livestock-gaia 1)
(defconst cmdid-civilian-building 2)
(defconst cmdid-villager 3)
(defconst cmdid-military 4)
(defconst cmdid-trade 5)
(defconst cmdid-monk 6)
(defconst cmdid-transport 7)
(defconst cmdid-relic 8)					;includes monk-with-relic
(defconst cmdid-fishing-ship 9)
(defconst cmdid-military-building 10)

;--------------------------------------
; Define ActionId Constants
;--------------------------------------
(defconst actionid-attack 600)
(defconst actionid-defend 601)
(defconst actionid-build 602)
(defconst actionid-heal 603)
(defconst actionid-convert 604)
(defconst actionid-explore 605)
(defconst actionid-stop 606)
(defconst actionid-runaway 607)
(defconst actionid-retreat 608)
(defconst actionid-gather 609)
(defconst actionid-move 610)
(defconst actionid-patrol 611)
(defconst actionid-follow 612)
(defconst actionid-hunt 613)
(defconst actionid-transport 614)
(defconst actionid-trade 615)
(defconst actionid-evade 616)
(defconst actionid-enter 617)
(defconst actionid-repair 618)
(defconst actionid-train 619)
(defconst actionid-research 620)
(defconst actionid-unload 621)
(defconst actionid-relic 631)

;--------------------------------------
; Define OrderId Constants
;--------------------------------------
(defconst orderid-attack 700)
(defconst orderid-defend 701)
(defconst orderid-build 702)
(defconst orderid-heal 703)
(defconst orderid-convert 704)
(defconst orderid-explore 705)
(defconst orderid-stop 706)
(defconst orderid-runaway 707)
(defconst orderid-retreat 708)
(defconst orderid-gather 709)
(defconst orderid-move 710)
(defconst orderid-patrol 711)
(defconst orderid-follow 712)
(defconst orderid-hunt 713)
(defconst orderid-transport 714)
(defconst orderid-trade 715)
(defconst orderid-evade 716)
(defconst orderid-enter 717)
(defconst orderid-repair 718)
(defconst orderid-train 719)
(defconst orderid-research 720)
(defconst orderid-unload 721)
(defconst orderid-relic 731)

;--------------------------------------
; Define Mainland Constants
;--------------------------------------
(defconst off-mainland 0)
(defconst on-mainland 1)

;--------------------------------------
; Define ObjectData Constants
;--------------------------------------
(defconst object-data-index -1)				;only use with up-remove-objects
(defconst object-data-id 0)
(defconst object-data-type 1)
(defconst object-data-class 2)
(defconst object-data-category 3)
(defconst object-data-cmdid 4)
(defconst object-data-action 5)
(defconst object-data-order 6)
(defconst object-data-target 7)
(defconst object-data-point-x 8)
(defconst object-data-point-y 9)
(defconst object-data-hitpoints 10)
(defconst object-data-maxhp 11)
(defconst object-data-range 12)
(defconst object-data-speed 13)
(defconst object-data-dropsite 14)
(defconst object-data-resource 15)
(defconst object-data-carry 16)
(defconst object-data-garrisoned 17)
(defconst object-data-garrison-count 18)
(defconst object-data-status 19)			;0:incomplete, 2:active, 3:resource, >=4:inactive
(defconst object-data-player 20)
(defconst object-data-attack-stance 21)
(defconst object-data-action-time 22)
(defconst object-data-target-id 23)
(defconst object-data-formation-id 24)
(defconst object-data-patrolling 25)
(defconst object-data-strike-armor 26)
(defconst object-data-pierce-armor 27)
(defconst object-data-base-attack 28)
(defconst object-data-locked 29)
(defconst object-data-garrison-id 30)
(defconst object-data-train-count 31)
(defconst object-data-tasks-count 32)		;increased for internal tasks performed on the object (may be more than 1 per event)
(defconst object-data-attacker-count 33)	;not increased for certain situations like hunting
(defconst object-data-attacker-id 34)		;not set for certain situations like hunting
(defconst object-data-under-attack 35)		;not set for certain situations like hunting
(defconst object-data-attack-timer 36)		;resets to 60s for each attack (buildings only)
(defconst object-data-point-z 37)
(defconst object-data-precise-x 38)		;point x100.0
(defconst object-data-precise-y 39)
(defconst object-data-precise-z 40)
(defconst object-data-researching 41)
(defconst object-data-tile-position 42)		;match with sn-target-point-adjustment
(defconst object-data-tile-inverse 43)
(defconst object-data-distance 44)		;based on target-point
(defconst object-data-precise-distance 45)	;distance x100
(defconst object-data-full-distance 46)
(defconst object-data-map-zone-id 47)
(defconst object-data-on-mainland 48)		;compares map-zone-id to home TC map-zone-id
(defconst object-data-idling 49)
(defconst object-data-move-x 50)
(defconst object-data-move-y 51)
(defconst object-data-precise-move-x 52)
(defconst object-data-precise-move-y 53)
(defconst object-data-reload-time 54)		;in milliseconds
(defconst object-data-next-attack 55)		;in milliseconds
(defconst object-data-train-site 56)
(defconst object-data-train-time 57)		;in seconds
(defconst object-data-blast-radius 58)		;radius x100.0
(defconst object-data-blast-level 59)
(defconst object-data-progress-type 60)
(defconst object-data-progress-value 61)
(defconst object-data-min-range 62)
(defconst object-data-target-time 63)		;in milliseconds (not for villagers)
(defconst object-data-heresy 64)		;checks amount-heresy
(defconst object-data-faith 65)			;checks amount-convert-resistance
(defconst object-data-redemption 66)		;checks amount-convert-building
(defconst object-data-atonement 67)		;checks amount-convert-priest
(defconst object-data-theocracy 68)		;checks amount-theocracy
(defconst object-data-spies 69)			;checks amount-spies
(defconst object-data-ballistics 70)
(defconst object-data-gather-type 71)		;food, wood, gold, stone, or -1 for none
(defconst object-data-language-id 72)		;can use to check villager types
(defconst object-data-group-flag 73)		;group id from 0 to 9 or -2 for none
(defconst object-data-hero-flags 74)		;combined hero status flags
(defconst object-data-hero 75)			;has actual hero flag set
(defconst object-data-auto-heal 76)		;will hero heal (non-berserk)
(defconst object-data-no-convert 77)		;cannot be converted
(defconst object-data-frame-delay 78)		;number of frames for projectile delay
(defconst object-data-attack-count 79)		;consecutive attack count
(defconst object-data-to-precise 80)		;precise distance to a precise target-point
(defconst object-data-base-type 81)		;object base type id
(defconst object-data-upgrade-type 82)		;object upgrade type id

;--------------------------------------
; Define LangId Constants (aoc)
;--------------------------------------
(defconst lid-villager-idle 5121)
(defconst lid-villager-shepherd 5496)
(defconst lid-villager-farmer 5123)
(defconst lid-villager-forager 5402)
(defconst lid-villager-hunter 5124)
(defconst lid-villager-fisherman 5499)
(defconst lid-villager-lumberjack 5125)
(defconst lid-villager-gold-miner 5482)
(defconst lid-villager-stone-miner 5126)
(defconst lid-villager-builder 5122)
(defconst lid-villager-repairer 5127)

;--------------------------------------
; Define Terrain Constants
;--------------------------------------
(defconst terrain-grass 0)
(defconst terrain-grass2 12)
(defconst terrain-grass3 9)
(defconst terrain-grass-snow 34)
(defconst terrain-grass-old 16)
(defconst terrain-water 1)
(defconst terrain-water-deep 22)
(defconst terrain-water-medium 23)
(defconst terrain-water-bridge 28)
(defconst terrain-water-old 15)
(defconst terrain-water-beach 2)
(defconst terrain-shallows 4)
(defconst terrain-ice 26)
(defconst terrain-ice2 35)
(defconst terrain-ice-beach 37)
(defconst terrain-desert 14)
(defconst terrain-dirt 6)
(defconst terrain-dirt2 11)
(defconst terrain-dirt3 3)
(defconst terrain-dirt-snow 33)
(defconst terrain-farm 7)
(defconst terrain-farm1 29)
(defconst terrain-farm2 30)
(defconst terrain-farm3 31)
(defconst terrain-farm-dead 8)
(defconst terrain-forest 10)
(defconst terrain-forest-bamboo 18)
(defconst terrain-forest-jungle 17)
(defconst terrain-forest-oak 20)
(defconst terrain-forest-palm 13)
(defconst terrain-forest-pine 19)
(defconst terrain-forest-snow 21)
(defconst terrain-foundation 27)
(defconst terrain-foundation-snow 36)
(defconst terrain-koh 40)
(defconst terrain-leaves 5)
(defconst terrain-road 24)
(defconst terrain-road-broken 25)
(defconst terrain-road-snow 38)
(defconst terrain-road-fungus 39)
(defconst terrain-snow 32)
(defconst terrain-unknown 41)

;--------------------------------------
; Define SortTargetMethod Constants
;--------------------------------------
(defconst sort-targets 0)
(defconst sort-random 1)
(defconst sort-distance 2)
(defconst sort-hitpoints 3)
(defconst sort-range 4)

;--------------------------------------
; Define FindPlayerMethod Constants
;--------------------------------------
(defconst find-attacker 0)
(defconst find-random 1)
(defconst find-closest 2)
(defconst find-ordered 3)

;--------------------------------------
; Define ScoutMethod Constants
;--------------------------------------
(defconst scout-center 0)
(defconst scout-opposite 1)
(defconst scout-corner 2)
(defconst scout-enemy 3)
(defconst scout-border 4)
(defconst scout-mirror 5)
(defconst scout-flank 6)

;--------------------------------------
; Define AdjustPoint Constants
;--------------------------------------
(defconst adjust-default 0)
(defconst adjust-left 1)
(defconst adjust-top 2)
(defconst adjust-right 3)
(defconst adjust-bottom 4)
(defconst adjust-middle 5)
(defconst adjust-precise 6)

;--------------------------------------
; Define PlayerStance Constants
;--------------------------------------
;(defconst ally 0)
;(defconst neutral 1)
;(defconst enemy 3)
;(defconst any 2)

;--------------------------------------
; Define DropsiteMinDistance Constants
;--------------------------------------
;(defconst hunting 4)
;(defconst boar-hunting 5)
;(defconst deer-hunting 6)
;(defconst live-boar 7)

;--------------------------------------
; Define Counting Constants
;--------------------------------------
;(defconst monk-set 970)
;(defconst trebuchet-set 971)
;(defconst huskarl-set 972)
;(defconst villager-shepherd 973)
;(defconst villager-forager 974)
;(defconst villager-farmer 975)
;(defconst villager-hunter 976)
;(defconst villager-fisherman 977)
;(defconst villager-food 978)
;(defconst villager-wood 979)
;(defconst villager-stone 980)
;(defconst villager-gold 981)
;(defconst villager-builder 982)
;(defconst villager-repairer 983)
;(defconst villager-base 984)

;--------------------------------------
; Define Extended Strategic Numbers
;--------------------------------------
;(defconst sn-enable-new-building-system 242)
;(defconst sn-percent-building-cancellation 243)
;(defconst sn-enable-boar-hunting 244)
;(defconst sn-minimum-number-hunters 245)
;(defconst sn-object-repair-level 246)
;(defconst sn-enable-patrol-attack 247)
;(defconst sn-dropsite-separation-distance 248)
;(defconst sn-target-player-number 249)
;(defconst sn-safe-town-size 250)
;(defconst sn-focus-player-number 251)
;(defconst sn-minimum-boar-lure-group-size 252)
;(defconst sn-preferred-mill-placement 253)
;(defconst sn-enable-offensive-priority 254)
;(defconst sn-building-targeting-mode 255)
;(defconst sn-home-exploration-time 256)
;(defconst sn-number-civilian-militia 257)
;(defconst sn-allow-civilian-offense 258)
;(defconst sn-preferred-trade-distance 259)
;(defconst sn-lumber-camp-max-distance 260)
;(defconst sn-mining-camp-max-distance 261)
;(defconst sn-wall-targeting-mode 262)
;(defconst sn-livestock-to-town-center 263)
;(defconst sn-enable-training-queue 264)
;(defconst sn-ignore-tower-elevation 265)
;(defconst sn-town-center-placement 266)
;(defconst sn-disable-tower-priority 267)
;(defconst sn-placement-zone-size 268)
;(defconst sn-placement-fail-delta 269)
;(defconst sn-placement-to-center 270)
;(defconst sn-disable-attack-groups 271)
;(defconst sn-allow-adjacent-dropsites 272)
;(defconst sn-defer-dropsite-update 273)
;(defconst sn-maximum-garrison-fill 274)
;(defconst sn-number-garrison-units 275)
;(defconst sn-filter-under-attack 276)
;(defconst sn-disable-defend-groups 277)
;(defconst sn-dock-placement-mode 278)
;(defconst sn-dock-proximity-factor 279)
;(defconst sn-dock-avoidance-factor 280)
;(defconst sn-dock-training-filter 281)
;(defconst sn-free-siege-targeting 282)
;(defconst sn-warship-targeting-mode 283)
;(defconst sn-disable-sighted-response-cap 284)
;(defconst sn-disable-builder-assistance 285)
;(defconst sn-local-targeting-mode 286)
;(defconst sn-livestock-defend-priority 287)
;(defconst sn-number-tasked-units 288)
;(defconst sn-minimum-tasked-units 289)
;(defconst sn-maximum-tasked-units 290)
;(defconst sn-disable-villager-garrison 291)
;(defconst sn-target-point-adjustment 292)
;(defconst sn-unexplored-construction 293)
;(defconst sn-disable-trade-evasion 294)
;(defconst sn-boar-lure-destination 295)
