;-------------------------------------- ; Define FactId Constants ;-------------------------------------- (defconst game-time 0) (defconst population-cap 1) (defconst population-headroom 2) (defconst housing-headroom 3) (defconst idle-farm-count 4) (defconst food-amount 5) (defconst wood-amount 6) (defconst stone-amount 7) (defconst gold-amount 8) (defconst escrow-amount 9) (defconst commodity-buying-price 10) (defconst commodity-selling-price 11) (defconst dropsite-min-distance 12) (defconst soldier-count 13) (defconst attack-soldier-count 14) (defconst defend-soldier-count 15) (defconst warboat-count 16) (defconst attack-warboat-count 17) (defconst defend-warboat-count 18) (defconst current-age 19) ;any (defconst current-score 20) ;any (defconst civilization 21) ;any (defconst player-number 22) ;any (defconst player-in-game 23) ;any (defconst unit-count 24) ;any (defconst unit-type-count 25) ;any (defconst unit-type-count-total 26) (defconst building-count 27) ;any (defconst building-type-count 28) ;any (defconst building-type-count-total 29) (defconst population 30) ;any (defconst military-population 31) ;any (defconst civilian-population 32) ;any (defconst random-number 33) (defconst resource-amount 34) ;any (defconst player-distance 35) ;any (defconst allied-goal 36) ;any (defconst allied-sn 37) ;any (defconst resource-percent 38) ;any (defconst enemy-buildings-in-town 39) (defconst enemy-units-in-town 40) (defconst enemy-villagers-in-town 41) (defconst players-in-game 42) (defconst defender-count 43) (defconst building-type-in-town 44) (defconst unit-type-in-town 45) (defconst villager-type-in-town 46) (defconst gaia-type-count 47) (defconst gaia-type-count-total 48) (defconst cc-gaia-type-count 49) (defconst current-age-time 50) ;any (defconst timer-status 51) (defconst players-tribute 52) ;any (defconst players-tribute-memory 53) ;any ;-------------------------------------- ; Define ObjectId Constants ;-------------------------------------- (defconst flare 274) (defconst villager-class 904) (defconst building-class 903) (defconst ocean-fish-class 905) (defconst shore-fish-class 933) (defconst farm-class 949) (defconst tower-class 952) (defconst wall-class 927) (defconst gate-class 939) (defconst king-class 959) (defconst livestock-class 958) (defconst infantry-class 906) (defconst archery-class 900) (defconst archery-cannon-class 944) (defconst cavalry-class 912) (defconst cavalry-archer-class 936) (defconst cavalry-cannon-class 923) (defconst monastery-class 918) (defconst siege-weapon-class 913) (defconst scorpion-class 955) (defconst packed-trebuchet-class 951) (defconst unpacked-trebuchet-class 954) (defconst petard-class 935) (defconst warship-class 922) (defconst all-units-class -1) ;-------------------------------------- ; Define FoundationId Constants ;-------------------------------------- (defconst town-center-foundation 621) (defconst gate-ascending 487) (defconst gate-ascending-closed 64) (defconst gate-ascending-open 78) (defconst gate-descending 490) (defconst gate-descending-closed 88) (defconst gate-descending-open 99) (defconst gate-horizontal 665) (defconst gate-horizontal-closed 659) (defconst gate-horizontal-open 661) (defconst gate-vertical 673) (defconst gate-vertical-closed 667) (defconst gate-vertical-open 669) ;-------------------------------------- ; Define ResearchState Constants ;-------------------------------------- (defconst research-unavailable 0) (defconst research-available 1) (defconst research-pending 2) (defconst research-complete 3) ;-------------------------------------- ; Define TimerState Constants ;-------------------------------------- (defconst timer-disabled 0) (defconst timer-triggered 1) (defconst timer-running 2) ;-------------------------------------- ; Define GroupType Constants ;-------------------------------------- (defconst group-type-land-attack 100) (defconst group-type-land-explore 101) (defconst group-type-land-trade 109) (defconst group-type-water-attack 102) (defconst group-type-water-explore 103) (defconst group-type-water-trade 106) (defconst group-type-transport-ship 104) (defconst group-type-fishing-ship 105) (defconst group-type-forward-builder 107) (defconst group-type-monk 108) ;-------------------------------------- ; Define IdleType Constants ;-------------------------------------- (defconst idle-type-villager 0) (defconst idle-type-trade-cart 1) (defconst idle-type-fishing-ship 2) (defconst idle-type-trade-cog 3) ;-------------------------------------- ; Define AttackStance Constants ;-------------------------------------- (defconst stance-aggressive 0) (defconst stance-defensive 1) (defconst stance-stand-ground 2) (defconst stance-no-attack 3) ;-------------------------------------- ; Define ResourceAmount Constants ;-------------------------------------- (defconst amount-food 0) (defconst amount-wood 1) (defconst amount-stone 2) (defconst amount-gold 3) (defconst amount-population-cap 4) (defconst amount-religion 5) (defconst amount-current-age 6) (defconst amount-relics 7) (defconst amount-trade-bonus 8) (defconst amount-trade-goods 9) (defconst amount-trade-production 10) (defconst amount-population 11) (defconst amount-decay 12) (defconst amount-discovery 13) (defconst amount-ruins 14) (defconst amount-meat 15) (defconst amount-berries 16) (defconst amount-fish 17) (defconst amount-kills 20) (defconst amount-research-count 21) (defconst amount-exploration 22) (defconst amount-convert-priest 27) (defconst amount-convert-building 28) (defconst amount-building-limit 30) (defconst amount-food-limit 31) (defconst amount-unit-limit 32) (defconst amount-maintenance 33) (defconst amount-faith 34) (defconst amount-faith-recharge-rate 35) (defconst amount-farm-food 36) (defconst amount-civilian-population 37) (defconst amount-all-techs-achieved 39) (defconst amount-military-population 40) (defconst amount-conversions 41) (defconst amount-wonder 42) (defconst amount-razings 43) (defconst amount-kill-ratio 44) (defconst amount-player-killed 45) (defconst amount-tribute-inefficiency 46) (defconst amount-gold-bonus 47) (defconst amount-town-center-unavailable 48) (defconst amount-gold-counter 49) (defconst amount-writing 50) (defconst amount-monasteries 52) (defconst amount-tribute 53) (defconst amount-hold-ruins 54) (defconst amount-hold-relics 55) (defconst amount-ore 56) (defconst amount-captured-unit 57) (defconst amount-trade-good-quality 59) (defconst amount-trade-market-level 60) (defconst amount-formations 61) (defconst amount-building-housing-rate 62) (defconst amount-gather-tax-rate 63) (defconst amount-gather-accumulator 64) (defconst amount-salvage-decay-rate 65) (defconst amount-allow-formations 66) (defconst amount-can-convert 67) (defconst amount-player1-kills 69) (defconst amount-player2-kills 70) (defconst amount-player3-kills 71) (defconst amount-player4-kills 72) (defconst amount-player5-kills 73) (defconst amount-player6-kills 74) (defconst amount-player7-kills 75) (defconst amount-player8-kills 76) (defconst amount-convert-resistance 77) (defconst amount-trade-vig-rate 78) (defconst amount-stone-bonus 79) (defconst amount-queued-count 80) (defconst amount-training-count 81) (defconst amount-raider 82) (defconst amount-boarding-recharge-rate 83) (defconst amount-starting-villagers 84) (defconst amount-research-cost-mod 85) (defconst amount-research-time-mod 86) (defconst amount-convert-boats 87) (defconst amount-fish-trap-food 88) (defconst amount-heal-rate-modifier 89) (defconst amount-heal-range 90) (defconst amount-starting-food 91) (defconst amount-starting-wood 92) (defconst amount-starting-stone 93) (defconst amount-starting-gold 94) (defconst amount-raider-ability 95) (defconst amount-berserker-heal-timer 96) (defconst amount-dominant-sheep-control 97) (defconst amount-object-cost-summation 98) (defconst amount-research-cost-summation 99) (defconst amount-relic-income-summation 100) (defconst amount-trade-income-summation 101) (defconst amount-player1-tribute 102) (defconst amount-player2-tribute 103) (defconst amount-player3-tribute 104) (defconst amount-player4-tribute 105) (defconst amount-player5-tribute 106) (defconst amount-player6-tribute 107) (defconst amount-player7-tribute 108) (defconst amount-player8-tribute 109) (defconst amount-player1-kill-value 110) (defconst amount-player2-kill-value 111) (defconst amount-player3-kill-value 112) (defconst amount-player4-kill-value 113) (defconst amount-player5-kill-value 114) (defconst amount-player6-kill-value 115) (defconst amount-player7-kill-value 116) (defconst amount-player8-kill-value 117) (defconst amount-player1-razings 118) (defconst amount-player2-razings 119) (defconst amount-player3-razings 120) (defconst amount-player4-razings 121) (defconst amount-player5-razings 122) (defconst amount-player6-razings 123) (defconst amount-player7-razings 124) (defconst amount-player8-razings 125) (defconst amount-player1-razing-value 126) (defconst amount-player2-razing-value 127) (defconst amount-player3-razing-value 128) (defconst amount-player4-razing-value 129) (defconst amount-player5-razing-value 130) (defconst amount-player6-razing-value 131) (defconst amount-player7-razing-value 132) (defconst amount-player8-razing-value 133) (defconst amount-castle 134) (defconst amount-kills-by-player1 136) (defconst amount-kills-by-player2 137) (defconst amount-kills-by-player3 138) (defconst amount-kills-by-player4 139) (defconst amount-kills-by-player5 140) (defconst amount-kills-by-player6 141) (defconst amount-kills-by-player7 142) (defconst amount-kills-by-player8 143) (defconst amount-razings-by-player1 144) (defconst amount-razings-by-player2 145) (defconst amount-razings-by-player3 146) (defconst amount-razings-by-player4 147) (defconst amount-razings-by-player5 148) (defconst amount-razings-by-player6 149) (defconst amount-razings-by-player7 150) (defconst amount-razings-by-player8 151) (defconst amount-value-killed-by-others 152) (defconst amount-value-razed-by-others 153) (defconst amount-killed-by-others 154) (defconst amount-razed-by-others 155) (defconst amount-tribute-from-player1 156) (defconst amount-tribute-from-player2 157) (defconst amount-tribute-from-player3 158) (defconst amount-tribute-from-player4 159) (defconst amount-tribute-from-player5 160) (defconst amount-tribute-from-player6 161) (defconst amount-tribute-from-player7 162) (defconst amount-tribute-from-player8 163) (defconst amount-value-current-units 164) (defconst amount-value-current-buildings 165) (defconst amount-food-total 166) (defconst amount-wood-total 167) (defconst amount-stone-total 168) (defconst amount-gold-total 169) (defconst amount-total-value-of-kills 170) (defconst amount-total-tribute-received 171) (defconst amount-total-value-of-razings 172) (defconst amount-total-castles-built 173) (defconst amount-total-wonders-built 174) (defconst amount-tribute-score 175) (defconst amount-convert-min-adj 176) (defconst amount-convert-max-adj 177) (defconst amount-convert-resist-min-adj 178) (defconst amount-convert-resist-max-adj 179) (defconst amount-convert-building-min 180) (defconst amount-convert-building-max 181) (defconst amount-convert-building-chance 182) (defconst amount-spies 183) (defconst amount-value-wonders-castles 184) (defconst amount-food-score 185) (defconst amount-wood-score 186) (defconst amount-stone-score 187) (defconst amount-gold-score 188) (defconst amount-wood-bonus 189) (defconst amount-food-bonus 190) (defconst amount-relic-rate 191) (defconst amount-heresy 192) (defconst amount-theocracy 193) (defconst amount-crenellations 194) (defconst amount-construction-rate-mod 195) (defconst amount-hun-wonder-bonus 196) (defconst amount-spies-discount 197) (defconst amount-unused-0 220) (defconst amount-unused-1 221) (defconst amount-unused-2 222) (defconst amount-unused-3 223) (defconst amount-unused-4 224) ;-------------------------------------- ; Unused ResourceAmount Constants ;-------------------------------------- ;(defconst amount-houses 51) ;(defconst amount-hit-points-killed 68) ;(defconst amount-hit-points-razings 135) ;-------------------------------------- ; Define ProjectileType Constants ;-------------------------------------- (defconst projectile-town-center 0) (defconst projectile-castle 1) (defconst projectile-watch-tower 2) (defconst projectile-bombard-tower 3) (defconst projectile-ship 4) (defconst projectile-siege 5) (defconst projectile-fortification 6) (defconst projectile-any 7) ;-------------------------------------- ; Define EscrowState Constants ;-------------------------------------- (defconst with-escrow 0) (defconst without-escrow 1) ;-------------------------------------- ; Define ExploredState Constants ;-------------------------------------- (defconst explored-no 0) (defconst explored-yes 128) ;point has been seen in the past (defconst explored-active 15) ;point is currently visible by an object ;-------------------------------------- ; Define PlacementType Constants ;-------------------------------------- (defconst place-normal 0) (defconst place-forward 1) (defconst place-control 2) (defconst place-point 3) ;-------------------------------------- ; Define PriorityType Constants ;-------------------------------------- (defconst priority-offense 0) (defconst priority-defense 1) ;-------------------------------------- ; Define PositionType Constants ;-------------------------------------- (defconst position-center 0) (defconst position-opposite 1) (defconst position-corner 2) (defconst position-enemy 3) (defconst position-border 4) (defconst position-mirror 5) (defconst position-flank 6) (defconst position-zero 7) (defconst position-map-size 8) (defconst position-self 9) (defconst position-target 10) (defconst position-focus 11) (defconst position-object 12) (defconst position-point 13) ;-------------------------------------- ; Define SearchSource Constants ;-------------------------------------- (defconst search-local 1) (defconst search-remote 2) ;-------------------------------------- ; Define ObjectList Constants ;-------------------------------------- (defconst list-active 0) (defconst list-inactive 1) ;-------------------------------------- ; Define ObjectStatus Constants ;-------------------------------------- (defconst status-pending 0) (defconst status-ready 2) (defconst status-resource 3) (defconst status-down 4) (defconst status-gather 5) ;-------------------------------------- ; Define SearchOrder Constants ;-------------------------------------- (defconst search-order-none 0) (defconst search-order-asc 1) (defconst search-order-desc 2) ;-------------------------------------- ; Define GuardFlag Constants ;-------------------------------------- (defconst guard-flag-victory 1) (defconst guard-flag-resource 2) (defconst guard-flag-inverse 4) ;-------------------------------------- ; Define ProgressType Constants ;-------------------------------------- (defconst progress-type-train 102) (defconst progress-type-research 103) ;-------------------------------------- ; Define TargetAction Constants ;-------------------------------------- (defconst action-default 0) ;target-point -> action-move (defconst action-move 1) ;target-point + target-objects (defconst action-patrol 2) ;target-point + target-objects (defconst action-guard 3) ;target-point -> action-move (defconst action-follow 4) ;target-point -> action-move (defconst action-stop 5) ;target-point + target-objects (defconst action-ground 6) ;target-point + target-objects (defconst action-garrison 7) ;target-point -> action-move (defconst action-delete 8) ;target-point + target-objects (defconst action-unload 9) ;target-objects -> action-none (defconst action-train 10) ;target-objects -> action-none (defconst action-gather 11) ;target-point + target-objects (defconst action-lock 12) ;target-objects -> action-none (defconst action-work 13) ;target-objects -> action-none (defconst action-ungarrison 14) ;target-objects -> action-none (defconst action-drop-relic 15) ;target-objects -> action-none (defconst action-pack 16) ;target-objects -> action-none (defconst action-unpack 17) ;target-objects -> action-none (defconst action-none 18) ;target-point + target-objects ; action-unload: buildings ungarrison to gather point, siege (913) eject in-place, transports to target-point ; action-ungarrison: selected units from inside an object are ungarrisoned ; action-gather: set gather point (for buildings only) ; action-work: send villagers back to work ; action-train: (up-target-point inGoalEscrowState action-train typeOp inOpTypeId) ; inGoalEscrowState must be either 0 for without-escrow or an extended goal from 41-510 ;-------------------------------------- ; Define Formation Constants ;-------------------------------------- (defconst formation-line 2) (defconst formation-box 4) (defconst formation-stagger 7) (defconst formation-flank 8) ;-------------------------------------- ; Define CmdId Constants ;-------------------------------------- (defconst cmdid-flag 0) (defconst cmdid-livestock-gaia 1) (defconst cmdid-civilian-building 2) (defconst cmdid-villager 3) (defconst cmdid-military 4) (defconst cmdid-trade 5) (defconst cmdid-monk 6) (defconst cmdid-transport 7) (defconst cmdid-relic 8) ;includes monk-with-relic (defconst cmdid-fishing-ship 9) (defconst cmdid-military-building 10) ;-------------------------------------- ; Define ActionId Constants ;-------------------------------------- (defconst actionid-attack 600) (defconst actionid-defend 601) (defconst actionid-build 602) (defconst actionid-heal 603) (defconst actionid-convert 604) (defconst actionid-explore 605) (defconst actionid-stop 606) (defconst actionid-runaway 607) (defconst actionid-retreat 608) (defconst actionid-gather 609) (defconst actionid-move 610) (defconst actionid-patrol 611) (defconst actionid-follow 612) (defconst actionid-hunt 613) (defconst actionid-transport 614) (defconst actionid-trade 615) (defconst actionid-evade 616) (defconst actionid-enter 617) (defconst actionid-repair 618) (defconst actionid-train 619) (defconst actionid-research 620) (defconst actionid-unload 621) (defconst actionid-relic 631) ;-------------------------------------- ; Define OrderId Constants ;-------------------------------------- (defconst orderid-attack 700) (defconst orderid-defend 701) (defconst orderid-build 702) (defconst orderid-heal 703) (defconst orderid-convert 704) (defconst orderid-explore 705) (defconst orderid-stop 706) (defconst orderid-runaway 707) (defconst orderid-retreat 708) (defconst orderid-gather 709) (defconst orderid-move 710) (defconst orderid-patrol 711) (defconst orderid-follow 712) (defconst orderid-hunt 713) (defconst orderid-transport 714) (defconst orderid-trade 715) (defconst orderid-evade 716) (defconst orderid-enter 717) (defconst orderid-repair 718) (defconst orderid-train 719) (defconst orderid-research 720) (defconst orderid-unload 721) (defconst orderid-relic 731) ;-------------------------------------- ; Define Mainland Constants ;-------------------------------------- (defconst off-mainland 0) (defconst on-mainland 1) ;-------------------------------------- ; Define ObjectData Constants ;-------------------------------------- (defconst object-data-index -1) ;only use with up-remove-objects (defconst object-data-id 0) (defconst object-data-type 1) (defconst object-data-class 2) (defconst object-data-category 3) (defconst object-data-cmdid 4) (defconst object-data-action 5) (defconst object-data-order 6) (defconst object-data-target 7) (defconst object-data-point-x 8) (defconst object-data-point-y 9) (defconst object-data-hitpoints 10) (defconst object-data-maxhp 11) (defconst object-data-range 12) (defconst object-data-speed 13) (defconst object-data-dropsite 14) (defconst object-data-resource 15) (defconst object-data-carry 16) (defconst object-data-garrisoned 17) (defconst object-data-garrison-count 18) (defconst object-data-status 19) ;0:incomplete, 2:active, 3:resource, >=4:inactive (defconst object-data-player 20) (defconst object-data-attack-stance 21) (defconst object-data-action-time 22) (defconst object-data-target-id 23) (defconst object-data-formation-id 24) (defconst object-data-patrolling 25) (defconst object-data-strike-armor 26) (defconst object-data-pierce-armor 27) (defconst object-data-base-attack 28) (defconst object-data-locked 29) (defconst object-data-garrison-id 30) (defconst object-data-train-count 31) (defconst object-data-tasks-count 32) ;increased for internal tasks performed on the object (may be more than 1 per event) (defconst object-data-attacker-count 33) ;not increased for certain situations like hunting (defconst object-data-attacker-id 34) ;not set for certain situations like hunting (defconst object-data-under-attack 35) ;not set for certain situations like hunting (defconst object-data-attack-timer 36) ;resets to 60s for each attack (buildings only) (defconst object-data-point-z 37) (defconst object-data-precise-x 38) ;point x100.0 (defconst object-data-precise-y 39) (defconst object-data-precise-z 40) (defconst object-data-researching 41) (defconst object-data-tile-position 42) ;match with sn-target-point-adjustment (defconst object-data-tile-inverse 43) (defconst object-data-distance 44) ;based on target-point (defconst object-data-precise-distance 45) ;distance x100 (defconst object-data-full-distance 46) (defconst object-data-map-zone-id 47) (defconst object-data-on-mainland 48) ;compares map-zone-id to home TC map-zone-id (defconst object-data-idling 49) (defconst object-data-move-x 50) (defconst object-data-move-y 51) (defconst object-data-precise-move-x 52) (defconst object-data-precise-move-y 53) (defconst object-data-reload-time 54) ;in milliseconds (defconst object-data-next-attack 55) ;in milliseconds (defconst object-data-train-site 56) (defconst object-data-train-time 57) ;in seconds (defconst object-data-blast-radius 58) ;radius x100.0 (defconst object-data-blast-level 59) (defconst object-data-progress-type 60) (defconst object-data-progress-value 61) (defconst object-data-min-range 62) (defconst object-data-target-time 63) ;in milliseconds (not for villagers) (defconst object-data-heresy 64) ;checks amount-heresy (defconst object-data-faith 65) ;checks amount-convert-resistance (defconst object-data-redemption 66) ;checks amount-convert-building (defconst object-data-atonement 67) ;checks amount-convert-priest (defconst object-data-theocracy 68) ;checks amount-theocracy (defconst object-data-spies 69) ;checks amount-spies (defconst object-data-ballistics 70) (defconst object-data-gather-type 71) ;food, wood, gold, stone, or -1 for none (defconst object-data-language-id 72) ;can use to check villager types (defconst object-data-group-flag 73) ;group id from 0 to 9 or -2 for none (defconst object-data-hero-flags 74) ;combined hero status flags (defconst object-data-hero 75) ;has actual hero flag set (defconst object-data-auto-heal 76) ;will hero heal (non-berserk) (defconst object-data-no-convert 77) ;cannot be converted (defconst object-data-frame-delay 78) ;number of frames for projectile delay (defconst object-data-attack-count 79) ;consecutive attack count (defconst object-data-to-precise 80) ;precise distance to a precise target-point (defconst object-data-base-type 81) ;object base type id (defconst object-data-upgrade-type 82) ;object upgrade type id ;-------------------------------------- ; Define LangId Constants (aoc) ;-------------------------------------- (defconst lid-villager-idle 5121) (defconst lid-villager-shepherd 5496) (defconst lid-villager-farmer 5123) (defconst lid-villager-forager 5402) (defconst lid-villager-hunter 5124) (defconst lid-villager-fisherman 5499) (defconst lid-villager-lumberjack 5125) (defconst lid-villager-gold-miner 5482) (defconst lid-villager-stone-miner 5126) (defconst lid-villager-builder 5122) (defconst lid-villager-repairer 5127) ;-------------------------------------- ; Define Terrain Constants ;-------------------------------------- (defconst terrain-grass 0) (defconst terrain-grass2 12) (defconst terrain-grass3 9) (defconst terrain-grass-snow 34) (defconst terrain-grass-old 16) (defconst terrain-water 1) (defconst terrain-water-deep 22) (defconst terrain-water-medium 23) (defconst terrain-water-bridge 28) (defconst terrain-water-old 15) (defconst terrain-water-beach 2) (defconst terrain-shallows 4) (defconst terrain-ice 26) (defconst terrain-ice2 35) (defconst terrain-ice-beach 37) (defconst terrain-desert 14) (defconst terrain-dirt 6) (defconst terrain-dirt2 11) (defconst terrain-dirt3 3) (defconst terrain-dirt-snow 33) (defconst terrain-farm 7) (defconst terrain-farm1 29) (defconst terrain-farm2 30) (defconst terrain-farm3 31) (defconst terrain-farm-dead 8) (defconst terrain-forest 10) (defconst terrain-forest-bamboo 18) (defconst terrain-forest-jungle 17) (defconst terrain-forest-oak 20) (defconst terrain-forest-palm 13) (defconst terrain-forest-pine 19) (defconst terrain-forest-snow 21) (defconst terrain-foundation 27) (defconst terrain-foundation-snow 36) (defconst terrain-koh 40) (defconst terrain-leaves 5) (defconst terrain-road 24) (defconst terrain-road-broken 25) (defconst terrain-road-snow 38) (defconst terrain-road-fungus 39) (defconst terrain-snow 32) (defconst terrain-unknown 41) ;-------------------------------------- ; Define SortTargetMethod Constants ;-------------------------------------- (defconst sort-targets 0) (defconst sort-random 1) (defconst sort-distance 2) (defconst sort-hitpoints 3) (defconst sort-range 4) ;-------------------------------------- ; Define FindPlayerMethod Constants ;-------------------------------------- (defconst find-attacker 0) (defconst find-random 1) (defconst find-closest 2) (defconst find-ordered 3) ;-------------------------------------- ; Define ScoutMethod Constants ;-------------------------------------- (defconst scout-center 0) (defconst scout-opposite 1) (defconst scout-corner 2) (defconst scout-enemy 3) (defconst scout-border 4) (defconst scout-mirror 5) (defconst scout-flank 6) ;-------------------------------------- ; Define AdjustPoint Constants ;-------------------------------------- (defconst adjust-default 0) (defconst adjust-left 1) (defconst adjust-top 2) (defconst adjust-right 3) (defconst adjust-bottom 4) (defconst adjust-middle 5) (defconst adjust-precise 6) ;-------------------------------------- ; Define PlayerStance Constants ;-------------------------------------- ;(defconst ally 0) ;(defconst neutral 1) ;(defconst enemy 3) ;(defconst any 2) ;-------------------------------------- ; Define DropsiteMinDistance Constants ;-------------------------------------- ;(defconst hunting 4) ;(defconst boar-hunting 5) ;(defconst deer-hunting 6) ;(defconst live-boar 7) ;-------------------------------------- ; Define Counting Constants ;-------------------------------------- ;(defconst monk-set 970) ;(defconst trebuchet-set 971) ;(defconst huskarl-set 972) ;(defconst villager-shepherd 973) ;(defconst villager-forager 974) ;(defconst villager-farmer 975) ;(defconst villager-hunter 976) ;(defconst villager-fisherman 977) ;(defconst villager-food 978) ;(defconst villager-wood 979) ;(defconst villager-stone 980) ;(defconst villager-gold 981) ;(defconst villager-builder 982) ;(defconst villager-repairer 983) ;(defconst villager-base 984) ;-------------------------------------- ; Define Extended Strategic Numbers ;-------------------------------------- ;(defconst sn-enable-new-building-system 242) ;(defconst sn-percent-building-cancellation 243) ;(defconst sn-enable-boar-hunting 244) ;(defconst sn-minimum-number-hunters 245) ;(defconst sn-object-repair-level 246) ;(defconst sn-enable-patrol-attack 247) ;(defconst sn-dropsite-separation-distance 248) ;(defconst sn-target-player-number 249) ;(defconst sn-safe-town-size 250) ;(defconst sn-focus-player-number 251) ;(defconst sn-minimum-boar-lure-group-size 252) ;(defconst sn-preferred-mill-placement 253) ;(defconst sn-enable-offensive-priority 254) ;(defconst sn-building-targeting-mode 255) ;(defconst sn-home-exploration-time 256) ;(defconst sn-number-civilian-militia 257) ;(defconst sn-allow-civilian-offense 258) ;(defconst sn-preferred-trade-distance 259) ;(defconst sn-lumber-camp-max-distance 260) ;(defconst sn-mining-camp-max-distance 261) ;(defconst sn-wall-targeting-mode 262) ;(defconst sn-livestock-to-town-center 263) ;(defconst sn-enable-training-queue 264) ;(defconst sn-ignore-tower-elevation 265) ;(defconst sn-town-center-placement 266) ;(defconst sn-disable-tower-priority 267) ;(defconst sn-placement-zone-size 268) ;(defconst sn-placement-fail-delta 269) ;(defconst sn-placement-to-center 270) ;(defconst sn-disable-attack-groups 271) ;(defconst sn-allow-adjacent-dropsites 272) ;(defconst sn-defer-dropsite-update 273) ;(defconst sn-maximum-garrison-fill 274) ;(defconst sn-number-garrison-units 275) ;(defconst sn-filter-under-attack 276) ;(defconst sn-disable-defend-groups 277) ;(defconst sn-dock-placement-mode 278) ;(defconst sn-dock-proximity-factor 279) ;(defconst sn-dock-avoidance-factor 280) ;(defconst sn-dock-training-filter 281) ;(defconst sn-free-siege-targeting 282) ;(defconst sn-warship-targeting-mode 283) ;(defconst sn-disable-sighted-response-cap 284) ;(defconst sn-disable-builder-assistance 285) ;(defconst sn-local-targeting-mode 286) ;(defconst sn-livestock-defend-priority 287) ;(defconst sn-number-tasked-units 288) ;(defconst sn-minimum-tasked-units 289) ;(defconst sn-maximum-tasked-units 290) ;(defconst sn-disable-villager-garrison 291) ;(defconst sn-target-point-adjustment 292) ;(defconst sn-unexplored-construction 293) ;(defconst sn-disable-trade-evasion 294) ;(defconst sn-boar-lure-destination 295)